Wednesday, November 18, 2009

Fuck video games


I could not rage harder if I tried.

They released Devil May Cry but WACKY and with this instead of Dante.

BRB, crying forever.

Wednesday, November 4, 2009

A Tangental Review of DJ Hero from Someone Who Only Played It at a Demo Station in Toys R Us pt. 2

We've established that in this story I am presently located in Toys R Us and it's something like 9:30. Ok? Cool.

Never having touched a turn table in respect to DJing and because fake plastic instruments cause me to drop on all fours and start barking like a dog, I decided my best course of action would be to try the tutorial mode before playing the 3-song playlist.

My journey's beginning was an epic. The almost grandfatherly voice of Grandmaster Flash greeted me, affirming that he would help learn me some DJ skills to begin my journey to DJ Hero celebrity (a process easily summarized in the DJ Hero track "DJ Hero vs. Jukebox Hero"). The Grandmaster guided me through the various features of the turntable, including the 3 colored stream buttons and crossfader. To help matters along, Flash apparently precognated my love of the "Another One Bites the Dust vs. Da Funk" mix. Using this mix and a brief rundown of what each function of the table did and a following test of your new skills, verbal pats on the back were aplenty. I went for the real game's only song set of 3 for the demo station.

Both very afraid of the fickle looseness of the crossfader and unsure of how deep my skills at fake plastic DJing were, I set my sights on "easy" mode (as using my pinky on Guitar Hero's guitar actually causes me mental trauma). Easy mode limits your turntable interaction to stream buttons and scratches. Button presses run simultaneous with scratches, making the movement process only slightly more involved than your average Guitar Hero song.

Some of the scratches are very (read as: very) short and choppy and I don't think the actual scratching process recorded some of my back scratches -- not used to the process, I used short forward-reverse wrist motions, but apparently broke a number of cut's chains, simultaneously ending my note streak and dropping my score modifier considerably.

I am not sure if the turntable's crossfader is naturally limber or if disease ridden children's hands had fiddled with the device so often that it became looser than (insert obvious misogynistic joke here), but it made the process of cross fading and almost immediately disastrous process. Maybe I was too jittery, hoping to impress my adopted Grand-father-master, and just slipped a bit, but the crossfader -- a straight line lever requiring movement left or right to focus music on one or both songs -- easily broke my chains due to overshooting where the lever would need to be. I'm sure I just need practice and that many of you already playing expert are having a good laugh at my expense.

Anyway, playing "I Heard it Through the Grapevine vs. Feel Good Inc.," "Hollaback Girl vs. Give it to Me, Girl" and "Satisfaction vs. Boom Boom Pow" is probably the most fun I've had without violently beating others with foam and plastic swords down toy store aisles. Also because my ears were leaking precum.

Long story short, DJ Hero is pretty good, I guess. If you like "that kind" of music, I would highly recommend the game. One of my friends with more arrogant musical tastes in her club music actually greatly enjoyed many of the remixes I forwarded her after finding a torrent of ALL songs (thanks anonymous YouTube channeler!) and sending her a select favorite batch. Even if you don't, I would at least try the demo station or do a search for songs online. I've been met with shock and surprise when I admitted my addiction to the soundtrack, as apparently I don't seem the type to get a massive erection over egregious affronts to more classic songs being piledriven into techno and other electronic songs and then injected into my aural cavities, but then again I also really like a Notorious BIG/Miley Cirus mashup, so there's also that.

A Tangental Review of DJ Hero from Someone Who Only Played It at a Demo Station in Toys R Us pt. 1

DJ Hero is the latest installment of Activision's "Expensive Plastic Instrument Peripheral" Hero line of electronic entertainment medium. How does this make you feel?

I first became interested in DJ Hero not through being excited about the game (because what kind of guy actually LIKES video games?) but through a late night advertisement for the game starring digital avatars of the techno pair Daft Punk playing the most skull bustingly fantastic remix of personal favorite song "Around the World" mixed with "Television Rules the Nation" (which, at the time, I could not identify what the drop-out song was). Then the magic of television showed me I was not to expect some new godsend of a cd, but something possibly even more awe-inspiring: a video game.

For a few weeks or maybe a month, I basically ignored DJ Hero, only regaining interest when the Tee Vee would spam messages asking me to buy this game that wasn't out yet. "Thanks, TV, but this game doesn't exist yet!" I clamored, "Also I just really like these songs and don't want to actually work to have to hear them. Also I imagine carrying my PS3 (or my bricked Wii... or Xbox I don't own) around to listen to music I enjoy would be quite cumbersome!"

Well, sometime shortly after the game release, that same heart-on Daft Punk mix got stuck in my head, so I traveled to the last bastion of people who have no idea where to find audio files online go, YouTube.

DJ Hero had its own channel, sporting only bite-sized clips of the game's track list, a paltry selection, not even complete. A further search lead me to some game music connoisseur's YouTube channel (no link to save him from the lambasting of Activision - more on this in a second) to find THE MOST ABSOLUTELY RIDICULOUS COMBINATIONS OF SONGS I NEVER ASKED FOR BUT SUDDENLY HAD PIPED DIRECTLY INTO MY EARS CAPSLOCK. I spent the entire afternoon at work looping mixes while reformatting a spreadsheet I'd created and played "Around the World vs. Bust a Move" no less than 20 times.

Like any good user of the internet, I immediately made it my life's work to rip and iPod-ify this music, a task which spanned mere minutes after a YouTube MP3 ripping service created the equivalent of aural diarrhea out of the song and an immediate move to the /rs/ board of 4chan brought me in contact with some "new friends." The rest of Halloween weekend was me drunk off of song and actual drink induced euphoria.

Ok, so I'm pretty much the farthest into a blog entry and I haven't touched the game. Well, sorry.

Before the weekend ended, Activision started deleting videos uploaded by "my new internet best friend" on his YouTube. I was out so many songs, many of which did not appear in the RS files I'd found. Way to share love for your product, Activision.

However, this turn of events and potential incoming suicide-over-music-withdrawal led me to Toys R Us with a friend where I heard a very familiar mash up of Daft Punk songs playing in the not so distant background. A station was set up with DJ Hero. Now comes the part where I actually play the game.

...and we're back

Trust me, you don't want to know.

Wednesday, September 23, 2009

Let's Talk About: ZENDIKAR

Oh, I like Magic cards and stuff. Yeah.

Zendikar is the newest set, coming soon to a store near you the week after this weekend, which is the Prerelease for said set.

I'll be dressing up like a butler and greeting people at the New York Anime Fest, so you can imagine my disappointment that the two events are co-scheduled for the same weekend. Also, I want to win cards for being good at a game and make free money. Frown town.

Here's my primer for you guys on Zendikar Limited without cracking a single pack of the set, so take this with you to your local prerelease, release, or events immediately leading up to people who are professionals define what is or isn't good in Limited.

To start, check the spoiler on MTGSalvation, which is still about 40 cards shy of complete at the time of writing, but I've been scanning it for months now so you can clearly trust everything I have to say.

The first thing you want to note about Zendikar is that it's VERY similar (in a bare-bones kind of way) to M10 Limited: you're dealing with a slower format that requires you to build up a board and drop big dudes that are better than your opponent's big bomby dudes to win. Being really aggressive with anything aside from building up your board to support dropping your big, bomby dude is not as strong (but still a possible) strategy as, say, playing defensive guys early until you have 5-9 lands in play and dropping Iona or some other crazy stuff.

This also applies for most aggressive strategies in this format: aggressive Landfall-centric decks need a steady flow of land in play to make your 1R for a 1/1 First-Striker into 1R for a 9/9 turn 3. The other thing you should note is that relying entirely on dropping one or multiple lands every turn is not a good idea unless you decide to play 20 lands. This is also probably not good.

You need to get a balance out of your cards that rely on Landfall and let your "cards that cost more than them" do the rest. A good example of this is in UG - Windrider Eel is fine as a 2/2 for 4 that flies, but then gets huge with a land and becomes impossible with Harrow or something similar.

Another thing that carries over from M10 is that Blue looks like it will be horribly underdrafted. Although Blue lacks Divination and Ponder coupled with Merfolk Looter (though all three effects can be found in the set, lawl), blue has a solid early defense plan backed by a plethora of fliers, the only counterspell in the set, and extremely playable bounce. UG or UW look to be solid combinations archetype wise.

Black is also pretty good, as the "Vampire Theme Deck" of limited seems to recommend, but Black also lacks the sheer number of removal cards and life-cushioning effects it had in M10 (see Tendrils of Despair, Consume Spirit, Child of the Night). It still has retarded-good removal and its creatures are mostly all pretty good, but there is a decent want for a larger guy who won't get eaten by more defensive late drops or white and greens' "We're 2/3s for 2" men.

Red seems like a self-sustainable color this set, as well. This is probably more an on-paper than in-practice notion, but I'm ok with being wrong since I only ever splash red in M10 for Fireball and Lightning Bolt.

Allies also are pretty much all good on their own, except for several of the "Comes into play, effect happens" ones, like in Red and Black. They're GREAT when you have a deck with several Allies, but you need to really bunker down and draft them to make them worth the 5+ mana they cost. Also the Rare allies are fine on their own and bonkers with multiple Allies in play. Obvobv.

Until the spoiler is finished, this is my assessment of Zendikar limited. Top 15 picks will come when the spoiler is over.

Sup dawg I heard you like news updates so I put a news update in your news update so you can learn while you learn.

Getting hit with inspiration for a new entry while coming in and updating my tumblr. That's something to start your morning.

While raiding a drug dealer/chop-shop owner's home the other day, cops were playing Wii Bowling on the dealer's TV.

Personally, I think this is awesome (read the story, if you can follow up on the story, there are pictures of stills from the surveillance footage) and that cops should be caught trolling people they're busting more often. I don't really know if this is good or bad for the police, unless it drew out the investigation they were conducting (gotta get that spare in before you dust for prints, bro), I just think it's The Best that they give such a shit about the dealer that they're playing his Wii.

A 24 year-old lv. 14 buddhist monk (editor's note: there is no D&D style leveling system in buddhism) plays the vidya. Also, he suggests it's a good method of emotional output and a great relaxifier. Sweet deal. Worldly attachments are ok if they're vidya related (I will stand by this theory forever).

Oh, uh, video games aren't diverse enough for people who play them and they suck and are dumb and someone should make a good game or something, I don't know whatever.

Monday, August 24, 2009

Musings from a Magic: the Gathering PTQ - Edison, NJ

If it comes as a surprise that I'm a huge nerd when I use my free time to write about how cool it is that I found a Wobbuffet plush at Toys R Us, clearly you're out of the loop and should uninstall your internet and throw your computer out of a window.

This weekend, I decided I would play in my first Magic Pro Tour Qualifier since my freshman year of college, when I just missed the top 16 of an Extended PTQ by scooping to my opponent for packs after suffering from an ailment I like to call, "Playing Magic Competitively For 14 or So Hours on No Sleep." I was supposedly more well-prepared to play in this event than my previous one, so I figured my odds were pretty awesome at walking away with prize: I was playing the best deck, had the best preparation, had a great understanding of what the other decks in the metagame did (entirely based on the fact that I've playtested with ALL of the decks)... basically, I expected to do well, not entirely hedging bets on repeating my last performance but also not being entirely surprised if I did.

0-3 drop later, 2/3s of which can be attributed to "Really slow and ineffective draws" and 1/3 of which can be summarized as "I am a terrible player and should feel terrible," I walked around, $150 richer from a process I call "cleaning my room," and generally in a good mood.

My day's highlight comes not from being awful at Magical cards or the money, but from the processes I followed to enter and play in the event and my doings in and around the event. I decided to go to the event as ironically as possible (in the hipster sense of irony and not with any actual dictionary definition or irony or coincidence, as it is sometimes misattributed); I wore my 3-cat Keyboard Moon shirt, was playing with Pokemon TCG sleeves and had a Dragon Ball Z trading card game deckbox (from the late 90s TCG which I coincidentally played... only coincidentally because a friend who had not played mysteriously presented the box to me as a gift for use during the tourney).

The shirt brought about some of the best conversations I've had with people in ages, particularly since most of the people I've interacted with at Magic events in the past Forever have been scumbags and meanies alike. Some genuinely awesome bros (and Jacob van Lunen, Pro Tour winner, MTG.com writer and long-time friend/associate) started conversations with me entirely based on my wearing the greatest shirt known to man (possibly). My first conversation started with a man wearing some Hot Topic-esq "wordswordswords" shirt, a dog collar and chain, huge tail and shoulder-mounted wolf plush asking where the shirt could be acquired. If you missed the tweet, this was not meant ironically.

This was followed by a game with a man wearing a Gengar shirt in the same vein as my Wobbuffet shirt from the Nintendo World Store in NYC. During our match (which I lost to a mull-to-5 and "too fast" start games 1 and 3 respectively), we talked about the Pokemon DS game (spurred by my Pokemon sleeves) and various other malarky. Fun times.

My third round opponent was Ivan somethingoranother, though I like to imagine he was a time-shifted Ivan Drago, as his sour attitude (more from other people being jerks and the judges being UP HIS ASS) and thick Russian accent hinted at him being the future heavyweight boxing machine. The judges hounded him most of the match due to his lost DCI card, culminating in a judge telling him he would receive a game loss from that point on every time he did not have his DCI card at the start of a tourney due to him not entering his new DCI number into his phone IN THE MIDDLE OF A MATCH HE WAS PLAYING AGAINST ME. Dick move, I thought, especially since it didn't help me win.

After losing to Ivan, he proceeded to tell me an unnamed group of people "Trained me to play this deck like dog, woof woof." This was said jovially, but we should both pretend it was said over my felled and barely-conscious form as he pounds his chest with a boxing glove.

Not much else to say about the event, since most of the rest of my time at the event centered around wheeling and dealing, commenting on other decks people were playing, beating other people with my deck (people with better, non-drop records... COOL TIMING ON GOOD DRAWS, BRO) and slowly dying of lack of food and sleep. I went back home to play in a draft at my local gaming store to victory... which was a nice contrast to losing in the Big Show.

Conclusion: Playing Magic just to be ironic leads to the best fun I've had at a room packed with sweaty dudes and random girls there to either be paraded around by their boyfriends with ridiculously oversized jewelery on rappers or show up dudes with the "I'M IN YOUR GAME, HAVING A VAGINA" factor.

Video game pull: Uhh... the Garruk Wildspeaker from Duels of the Planeswalkers for the XBOX 360 was going for all the money or something, I guess.

I would crack a joke about /v/, but

Gamers are old and depressed according to Reuters.

A recent survey of 552 respondents showed 45% of those surveyed play the vidya, 56% were male, "most" had a high BMI and were around 35 years old.

Most female gamers were described as "depressed" and in poorer health than non-gamers.

Clearly my personal sphere of gaming friends are not representative of everyone, but also bear in mind that 552 people is not really a significant portion of the population - let alone population of people playing video games. Also keep in mind these are just the people who took the time to respond to the survey. While I'm sure 35, fat and older than your stereotypical Bro who plays Madden and chugs PBR is not the farthest stretch for "average gamer" (then again, enough kids who would not be able to fill out the survey travel with DSes and PSPs [or play Halo rotf lol] would probably skew the ages quite a bit in favor of the younger crowd, if included), the data sample isn't representative enough to say 'this is a guy who plays games.'

Also Batman is being heralded as "Game of the Year." Which isn't saying much as it's in competition with inFamous and maybe BlazBlue.

Thursday, August 20, 2009

Cool Story of the Week: Pokemon Champion Crowned, His Parents Aren't Good At Video Games

11 year-old Jeremy Fan is the World Pokemon Champ, I'm assuming only through video game play (since the PWC is for both the game and tcg). The article Google News shot at me is available here. I didn't think that the article was all that good (half the time, it's about the kid's family... I want to know about his and his opponent's teams, about the event, about Nintendo, ABOUT THE KID WHO WON). I mean, you get that he can't play all that much. No, there's something else here I thought was a great resource:

"Humbly, unlike their offspring, neither Fan parent says they're any good at games. Jian Fan said when he was growing up in Fujian, China, people of his generation were too poor to have time for such things. And now, with full-time jobs in Silicon Valley, he and his wife are simply too busy."

LOL WUT. Thanks, Asian stereotype parents. Who thinks to include this stuff while reporting on a kid winning a World-spanning event. Like... he's the best at something... in the world... And we're talking about how his parents came from China and aren't good at video games.

Official "Cool Story" of the week.

Wednesday, August 12, 2009

All Time Lows, All Time Highs

I know my last few entries of "Nothing is happening and that's pretty much it so yeah" have been more than thrilling to my more than captive audience (of maybe two), but a google search for some good old fashioned video game news (you know, when I can't magically form ideas for entries on my lonesome) yields several low-tier titles, Tekken 6 (ok, not exactly the best example of "not low tier" gaming) and this.

That's when it hit me, "Mother of fuck," something I routinely say when I'm thinking to myself and need to have my mouth washed out with soap, "Video gaming is at its height. The economy is awful and we're celebrating a game based off of a half-decently rated parody of a campy summer blockbuster based off of a Hasbro toy line and 80's cartoon."

But then you have to take a step back for a second. The game is in 3-D. I don't think, short of the headache inducing VirtualBoy, that's ever been done before. And last time I checked, you could not make video games, let alone tie your shoes without using the bunny ear system (at least I know I can't); making games that can be played in 3-D? That's some kind of new-age wizardry that I can't even comprehend.

Then I thought about it even more... the Wii operates with 3-D controls. Yeah, you're playing on a 2-D realm based on a flat TV screen using some kind of avatar that sort of moves around in 3 dimensions but is still confined to 3-D. Then you have the new motion controls of Natal and whatever the PS3's equivalent of 3-D controls are (I can't be asked, as a video game news person, to keep up with this stuff). The screen pops out at you, but it's essentially no different than the 2-D imagery we're given through the simulated 3-D world in most modern gaming. Without physically controlling your game in that third dimension or operating in virtual reality, you're not really doing anything.

I'm currently trying to playtest for a Magic PTQ, so my ability to dig through mounds of dung are hampered a bit. If things don't pick up soon in the video game world, I'm going to start either jabbering endlessly about cool stuff that isn't timely or just start writing about other nerdy stuff that is. Also there'll be pictures. But no pictures for this post, I'm talking about G-Force. And that's terrible.

Tuesday, July 28, 2009

Ever Wonder What The Bottom of an Empty Con Idea Well Looks Like?

Otakon has come and gone. As has San Diego Comic Con, but let’s ignore that for a second because I was actually at Otakon and can report on it. You see, Otakon is usually the con of a given con season that restores my faith in the world of nerd culture: crazy costumes get busted out, people gather, new ideas abound. This year, not so much.

Also, sorry I haven't been around enough to make updates as frequently as I'd like. Preparing for Otakon takes preference and priority over writing about nothing.

You can usually gauge what the new “it thing” is from Otakon, at least in my experience. This Otakon seems to be the exception; didn’t see much of any new vidya related costuming (the same is generally true of Anime costumes and the like… hell, we didn’t even have the usual overabundance of Naruto, Bleach and Kingdom Hearts and the latter even has a new game coming out).

Since there isn’t a whole lot of exceptional stuff to promote in the world of gaming at this time (what else is new?), it’s easiest to just continue my trail of gloom and doom: THERE IS NO ORIGINAL CONTENT OUT THAT IS DRIVING MAJOR INTEREST. GAMING INDUSTRY, DO SOMETHING PLOX.

Maybe you guys noticed something else out there, maybe you have some zany super wacky awesome pics showing how I’m an idiot and blind and didn’t see the 600 BlazBlu costumes paraded around con or some awesome Final Fantasy group that shows where the fan interest is drawn to. I didn’t see much, though… and only a smattering of No More Heroes costumes (I was the only NMH2 Travis, gantstare.gif).

It’s all been done, a woo woo woo.

Friday, July 10, 2009

Video Games Live Brings Tracks to Concert Halls

The music of gaming has been listened to in and out of games, remixed, parodied, and used to create entirely original music.

Traditionally, though, when you think "Battle at the Base" from the Metal Gear Solid 3 soundtrack, your first thoughts probably aren't "CONCERT VENUE!"

Well, despite ignoring my attempts at an interview, I'm reporting that the concert series "Video Games Live" is bringing video games composers Tommy Tellarico and Jack Wall's creation of a concert of entirely orchestral video gaming music to stage in Virginia TONIGHT.

Popular series like Myst, Metal Gear Solid, Zelda, Mario and others will be represented through music, video, lasers and live gaming on-stage.

On the show's website, the tour continues through the US and Asia with stops in other locals around the world, as well as making an appearance at the San Diego Comic Con (so glad this is a timely story, ya herd)

Check it out if you're located near any of the venues, ticket prices vary by location (highest priced NYC tickets break $80 after surcharges and tax, while the lowest are around $40).

Thursday, July 9, 2009

Oh, and it's not just no-games

According to analysts, video game sales aren't on the decline due to a lack of new "AWESOME CONTENT, PLEASE REPLICATE," but a combination of the lack of blockbuster titles and the game resale and rentals market.

Game makers aren't making as much money due to recycling of games through resale chains like GameStop and rental services such as GameFly (let's try and be more redundant between paragraphs, shall we?). So the next time you see that high-pitched voiced rabbit on TV or get a request to sign up for low introductory rates on GameFly, remember you're actually helping to kill the games industry.

That and stealing games.

That and game makers aren't making new good content (you know, doing their jobs).

Monday, July 6, 2009

Pac Man ate all my monies.

If you're like me and you don't have a gambling addiction, but the prospect of gaining money while purchasing nick-nacks bearing the visage of familiar characters, games and other niceties turns you right on, this post is for you.

Well, that and if you live in New Jersey.

The New Jersey State Lotto has introduced Pac Man scratch offs (apparently this has happened in Texas, too, as there's Kotaku article on it) celebrating the 30th anniversary of the lovable yellow pie-minus-a-slice.

I didn't win anything and the game is not as interesting as many other match-up games (but then is the preset "you win only if you get one of these two" game ever really that great?), but it was $2 and I could have had a return on my money or greater! Also, I found it while buying a slurpee at a 7-11, so I don't know what else you really want from me.

Don't buy it if you have a gambling problem because gambling more doesn't help resolve such issues!

Wednesday, July 1, 2009

Downloadable Content and Piracy in Games

You like Steam. Admit it. The Valve game-downloading platform elates you and cuts out the middle-man in game purchasing. You can't get enough of it.

While nothing new (BUT WHAT IS NOWADAYS IN THE VIDEO GAME WORLD?), an examiner article cites that analysts predict that downloadable content will be the next wave in gaming.

Downloadable content has added value to many games, such as map packs for first person shooters, additional sections and areas of sandbox games and new hats for your custom fighter. Downloadable content as a stand-alone has also generated revenue for console makers, allowing them to rerelease old games for play on new systems, bringing updated versions of Street Fighter 2 or even entirely new games, like Megaman 9, to current-gen consoles.

However, one thing downloadable content adds is for publishers - protection from piracy. While many game manufacturers and console makers have continued in an escalating digital rights management (DRM) arms race with pirates who then work to crack whatever codes and encryption is put on discs and other games, companies like Valve have used the downloadable content model to protect or minimize damage from piracy.

An argument that frequently comes up in /v/ "piracy" threads is what would make it so that a pirate would stop "stealing" games. The answer to this is make the process neutral, enjoyable and simple. Going to a game store, like GameStop, involves a middle-man who frequently resells games from a business model that shortchanges both creator and buyer. Modding a system or cracking a CD allows a user to play a game for free. By forcing users to download content from the company, manufacturers create a loophole in the way games are purchased and consumed, one that forces a user to connect with the creators for validate and obtain new content as well as play games such as TF2 without the aid of "standalone" servers (as is popular... or rather, the only option for the pirating community).

DRM has been routinely considered a blow to the gaming community; it punishes only those who legally obtain copies of games by bogging down the title with extraneous software bordering on malware. However, if Steam is any indication, DRM can be more than just another speedbump for pirates to roll over.

Tuesday, June 30, 2009

Vidya Industry Shrinks in US

Yeah, you thought the entertainment industry was unassailable, even in recession, didn't you? You were wrong, friend.

According to a recent CNet article, the video games industry has dropped in sales by 23% over the past year, dropping below the $1 billion mark for the first time since 2007.

The article says that the fault is felt across the board from all aspects of gaming, hardware and software alike.

NPD, the group tracking most vidya-related statistics, pointed out that it was more likely lack of blockbuster games (man, I'm on fire) rather than a weak economy that was bringing the industry low, citing that the top 10 games from last year sold almost one and a third times as many units as the current top-10 list.

NPDs May analysis continues to show a trend in declining sales, which continues from April.

Monday, June 29, 2009

NYT Newsflash and Michael Jackson VIDEO GAMES

This just in: the New York Times has just discovered the iPhone plays video games.

I know it comes as a shocker, what with the iPhone video game billboards and bus stop adverts ALL OVER THE CITY and whatnot, video game app ads popping up in nearly every other form of print media and that whole "New iPhone releases being kind of Media Big Deals" (not that the story isn't sooooo last two weeks). Thanks for the breaking and relevant news, though. The best part, though? Comments from actual gaming companies:

"At the end of the day, you buy the iPhone to make calls and you buy the PSP to play games," a quote from Sony rep Al de Leon. COOL THANKS FOR THE HELP, AL.

In other news, Michael Jackson video games Wiimote PS360. Since Jackson is a popular topic, what with him dying suddenly and all, video gaming talking heads on the internet have started exploring Jackson's inclusions in the world of video gaming. Unfortunately, the above article neglects one of Jackson's easily most memorable and well-received inductions into video gaming: the Sonic the Hedgehog 3 soundtrack. Did you know the man who brought us the Moonwalk ALSO created the music for Ice Cap Zone? Samples of Jackson's voice can be heard in Launch Base Zone!
So, my tribute to Michael Jackson, Prince of Pop, the man responsible for Obama's presidency, a youtube video:

Monday, June 15, 2009

I'm an awful human and should be better at blogging

I've been doing that whole "Going to Anime Cons like a really cool guy" thing and not being a very good BLOGGER. Sorry, gents.

Thursday, June 4, 2009

Things I was right about #1: Metal Gear Solid: Peace Walker

So you know how I predicted what turned out to be Metal Gear Solid: Peace Walker to be the interim tale of Big Boss between Metal Gear Solid: Portable Ops and Metal Gear? Well, check this crazy stuff out!
Click the image to view it larger. Stolen from the Kojima Productions E3 page, which now has video of the game trailer as well as screenshots of the "Metal Gear Solid Arcade" game, which I have no relevant information about!

More E3 updates to come, though I guess most of the important stuff is already around the net. Sorry. :[

Monday, June 1, 2009

Metal Gear Solid: Rising

Metal Gear Solid prequel? Sequel? FILL IN THE BLANK SEQUENCE BETWEEN GAMES!?! Metal Gear Solid: Rising has been announced at the e3 conference. Tru faq time: it's for the 360.

What does this mean, though?

Well, for some time, series creator Hideo Kojima has been seen around 360 events, talking with people and generally having an air of rumor about him over the Tubes about the future of the Metal Gear series and possible future interaction with the XBox. Does this mean anything for MGS4 and the 360? Who knows.

What it does say is that MGS is going multi-platform in its current iteration and that Raiden is the current face of the franchise over at Microsoft. Additionally, MGS5 and Konami's PSP title are still up in the air (see previous update for more clarity on this).

Knowing Raiden is a cyborg ninja in the promo images, I would imagine the game is set between MGS2 and 4, during the time Raiden goes about searching for Sunny and transforming from blank-slate protagonist to ultra-cool future robot fighter guy. This would leave lots of room for exploration of details between games not addressed or all that important in MGS4, but still something of note from MGS2 absent in 4 (and would tie the last MGS title for the XBox to its most recent game).

But that's just speculation on my part.

MGS5: Countdown!

Ok, so I'm finally on the E3 2009 KOJIMA PRODUCTIONS SPECIAL SITE. It's just "english" or "japanese" and the field scene from the loading screen. Cool story so far, right? Yeah, cool story, Psycho Mantis.

Next, asked to enter my birthdate. You know, because MGS games are rated M for Mature gamers, such as myself. No strange occurrences so far, the site is working after about an hour of "KOJIMA'S NEXT TITLE IS PAGE LOAD ERROR."

The main page is similar to the MGS4 preview page from waaaaay back when (and is probably an awful point of comparison as no one likely remembers it at all); access to content is limited based mostly on what's been shown at e3. "Mask" and "Metal Gear Solid: Rising" are the only previews available on the main page.

Clicking the Rising image just loads a larger "poster" of the image. There is room to its right for more images to pop up as, I'm assuming, the convention goes on. Clicking the "Mask" button loads a new tab, which quickly showed further development plans for "Page Load Error" from Kojima Productions! So, I guess I'll have more when the page updates (works)!

Update: The mask page is just an image of a mask with some orchestral music playing. I'm guessing more updates will come to/about the page when more is shown at e3 or at some point afterward!

Saturday, May 30, 2009

PSPGo - wat.

The PSPGo is supposed to be Sony's big unveil Tuesday at this year's e3 conference. However, a GCN leak article has an interview with a Sony rep going over the new features of the hand-held "upgrade."

The new system is supposed to feature a slide screen while maintaining its single d-nub and single r and l bumpers. Rumored also is a lack of UMD compatibility, though this is not confirmed.

Size seems to be the emphasis with the new model, which now looks a lot more like a phone than anything else.

Also highlighted is the use of downloaded content for the new system, which features 16 gigs of memory for downloadable content. This includes downloading or renting movies through the PS Network, exchanging content to and from your PS3 and downloading or updating games. Much talk has also been given to the new Metal Gear title, which may be on the PSP rather than PS3 (bear in mind that content from Metal Gear and other games have been referenced).

/v/, never the one to give much praise to Sony post-PS3, had much ire for the lack of additional directional nub and lack of UMD slot (the latter of which is not confirmed and only rumored based on the 16 gigs of memory and emphasis on downloadable content). While I don't agree adding another nub would do much for the system (as games previously designed for the PSP were made without the use of 2 d-nubs), a potential lack of UMD support erases the portable console's previous gaming library and old UMD movies for those who happened to buy into that sort of nonsense.

Another question left open is the PSP battery life. As is the use of a touch-screen while closed and ease of scratched screens. Hopefully we'll hear more Tuesday.

Tuesday, May 26, 2009

MGS5: Around the net

In case you don't have the patience to sit through ambiguous letters and lightning, I've done the sit work for you (and scanned the net really quickly!).

MGS5 looks like it'll be another prequel about Big Boss (or a very young Solid Snake who just happens to look about MGS2 old... I SMELL A METAL GEAR REMAKE [no]). If you're new to the Metal Gear world, Big Boss is the original Snake - the greatest soldier whose genetic material was used to create clones Solid, Liquid and Solidus Snake, major players throughout the Metal Gear series. He was also the "Snake" you play as in Metal Gear Solid 3.

Since 3 and Metal Gear Solid: Portable Ops, rumors have been abound that the future of the series would be a look back, following the father figure turned "Vader" of Metal Gear through his rise and fall. Portable Ops left the "past" of the series rather ambiguous, with the then Ocelot (before gaining his Revolver name) had killed members of the CIA to gain more of the Philosopher's Legacy and Big Boss having just started up the Foxhound unit.

Since Old Snake's saga has pretty much been bled dry and wrapped up, the only facets of the Metal Gear world left to explore are: the period of change between 2 and 4 (where the world moves from Arsenal Gear crashing into New York and into the age of ID control, etc) and the period leading up to the first Metal Gear game, when we first meet Solid Snake. When will this game be set, then? Will Solid Snake be a fetus? A recruit in Foxhound? Will 5 return to Portable Ops' recruitment mechanic?

Updates will come when the timer runs out, I suppose!

Image grab courtesy of perezstart.

Bet no one could have seen this one coming!

http://www.konami.jp/kojima_pro/next/index.html

ffffffffffffffffff I.
Don't.
Even.

MGS5. Coming to some video gaming console at some point ever. Maybe when the countdown's up. Maybe not.

DO HOHOHOHOHOHOHOHOHHOH

Thursday, May 21, 2009

Video Games out-entertaining Movies

A recent NPD group, a research firm, survey says video games have outstripped movies as a form of entertainment in the US.

63% of those surveyed had played a video game in the past 6 months, while only 53% had done the same with movies.

So what does this tell us? Well, these are just percentages and numbers based off of about 11,000 people. So. Maybe not much. Both the games industry and movie industry (arguably) are in slumps, with no "major titles" coming in the immediate future for any consoles, while it seems the summer's capping off this weekend with Terminator, while Wolverine received less than stellar reviews (and, let's not mix words, the movie was awful) and... not a whole lot else on the blockbuster front.

The video games industry is coming off from a boom, but sales are on the decline, the industry is firing a lot more than it's hiring and the aforementioned lack of new hot titles seem to be cooling down the industry. Maybe we'll see some heat come Christmas, but this summer is pretty arid on blockbusters for both entertainment industries.

Saturday, May 16, 2009

What's going on in the world today?

So now that I've graduated (shower me with praise, please), I'm free to POST ON MY BLOG more. And boy, howdy, do I have some retreading to do.

An IDG article provides commentary on the subject of the canceled Konami title "Six Days in Fallujah," what would have been the first game to recreate scenes from Operation Iraqi Freedom within the context of a first person shooter. As the article points out, it isn't the first title to "tackle" the conflicts going on in the Middle East but it is the first one to try to remain "true" to actual events, people and places from the scuffle.

However, the article presents the game as fodder for derision rather than a true step forward in games as both communication and entertainment medium. Think about it: movies, the news, TV shows, music, all popular forms of media in our culture are "allowed" to provide timely interpretations of current events, much of them rewarded for "speaking out" on a subject. A video game is still not held to this standard, is scoffed and canceled for being "too controversial a topic." I can garrote sociopaths in any number of ways, shoot insurgants as 50cent over concert payment, but an attempt at (what I assume is) tasteful digital recreation of a real conflict is too much? Even under the guidance of actual marines who'd faught? What kind of homage is that to their sacrifice, both of the living and dead? Is it because it's a game that it's unsuitable and too controversial a topic?

In other news, the DSi is the shining star amid a dregscape in current gen gaming. The new DS helped boost system sales for Nintendo during a season of poor economy and lacking titles, while other companies and their respective systems did not experience any similar windfall.

Do these two things, a relative stagnance in video gamery coupled with a collective lack of taking gaming serious as an artistic medium (yeah, games aren't art, etc, etc, but bear with me; TV's farther from art than most games are and it's clearly taken infinitely more serious and has been taken more seriously), does this spell a downturn for gaming? Is this the retread of my first post and gameoverthinker ranting? We'll have to wait and see. In the mean time, try and support some real games.

Tuesday, May 12, 2009

Busy busy busy so I'm taking the easy way out!

Hey guys, you know you want to learn more about the Gold and Silver remakes, right? No? Sorry! Replace this text with some old timey piano music instead.

/v/'s recent ire over the change in female protagonist in G/S through the DS remake is apparent, as Crystal, the first playable female protagonist in a Pokemon game (introduced in Pokemon Crystal, the third game in the Gold/Silver/Crystal generation), has been replaced with a completely different looking character.

Gold, the game's male protagonist, seems to be unchanged. Cool story, as he was probably my favorite/second favorite protagonist design!

Also rumored on /v/ and elsewhere online is:
-Release date 11th Sept
-Preorders start on July 20th, same date as new movie, speculative preorder movie cross promotion
-From the Johto map, Kanto is hinted at
-Wifi Features Expanded
-Boy/Girl choice
-Skateboard
-Rival shown

The "preorder/movie" cross promotion refers to the notch eared Pichu you acquire from the latest Pokemon movie, which stars Arceus, God of the Pokemon universe. There is speculation that the special Pichu will trigger some in-game events in Heart Gold/Soul Silver.

Scans are courtesy of Corocoro magazine and /v/ with information from Pokebeach and rumor mongers.

Friday, May 8, 2009

Yeah, this could be a twitter update. What of it?

Something I've noticed in pretty much all American events: there are no Celebi in the U.S. I mean, there are some for trade over on Smogon, but legitimacy is really a big shoulder shrug and a lot of throat-based noises that just sound like you're about to throw up or are choking on something.

With remakes of Gold and Silver coming to DS, the number of legitimate Lugia, Ho-oh and legendary dog trio increase exponentially (particularly if the game works off a similar RNG to the DPP trilogy of games). But what about Celebi? The forgotten plot device of Pokemon: Jhoto, the GS Ball, was given away through special event in Japan, where you could use the GS ball to trigger one of the first in-game unlockable events (in so far as "mystery gifting" was concerened), meeting Celebi in the Illex Shrine.

At present, virtually every other legendary Pokemon is available through some fairly open source (Deoxys had two U.S. giveaways, Darkrai had one with a likely pending item Mystery Gift event... the same is true of Shaymin. Mew is available through Ranch, Jirachi has its own disc from the Pokemon Colloseum demo, FR/LG have Mewtwo, etc), but Celebi has had virtually no exposure in America (particularly since the Japanese equivalent of the Jirachi disc had Celebi... thanks Gamefreak).

Be on the lookout for Celebi rumors to start popping up as more is known about the Gold and Silver remakes, I am sure you will see them.

Thursday, May 7, 2009

Pokemon Heart Gold and Soul Silver

Confirmed on the Pokemon fan site Pokebeach by way of Yahoo! Japan, Pokemon Heart Gold and Soul Silver are going to be released for the Nintendo DS.

The games are supposed to be remakes of the original Pokemon Gold and Silver, often argued to be the best games of the franchise (with and without nostalgia-goggles; personally, I think Platinum is the height of the franchise).

The games will be updates in the same vein as Fire Red and Leaf Green were updates to the original Red/Blue/Green/Yellow games, with improved graphics and sound and likely other new features, including aspects that take advantage of new handheld technology.

The game is set to be released in Fall in Japan. No word when American releases will occur.

I, for one, welcome our new Poke overlords.

Original article here.

Monday, May 4, 2009

Oh! Hi? Oh, gozaimasu!

Ever wanted to show off your love for anime, video games and Japan, period? But when you go outside, some gross neckbeard is wearing that same super-trendy shirt you got off some site that reuses Lolcats jokes and pairings from some erotic yaoi hentai doujinshi your girlfriend's friend downloaded and tried to share with you? You know, the one who smells like meat and ends your name with "-san" when she talks to you? Well, if you live in New York (and probably other places, I don't know or really care), you can worry a whole lot less, now it's fashionable to love really nerdy things and not have your trendy threads be open to everyone with access to a modem and a tripcode on 4chan!

Uniqlo, a Japanese clothing store with global stores, especially one in my local NYC area, has recently unleashed a new line of print t-shirts, now with more anime and video game references than you can shake a stick at! Do you really hate the fake "Objection!" shirts that purveyors at Anime Conventions sell for a premium in the dealers room? Now Capcom has licensed official ones through the Japanese clothing chain. Like Pac-man ghosts, Megaman and Dig-Dug? They got shirts for that! Detective Conan? Gundam? You're covered. Inu Yasha and Full Metal Alchemist? Drink bleach, you're unclean and should check your local Hot Topic for your nerd culture.

Oh, and here's the news angle: from now until my birthday (MAY 12, DOH HOHOHOHOHO), there's a sale going on at Uniqlo - normally $15.50 each, you get 2 shirts for $29.50, 3 for $39.50 and 4 for $49.50. Their stock is huge and goes well beyond just random nerd stuff, you also have a lot of pretentious hipster garbage from international artists as well!

My only regret is that I couldn't find any Parappa the Rapper swag while I was there, as he's featured on the bag and I'd heard rumors of him being on clothing from the new line. Also no word from personal favorite Metal Gear like at the Japanese Uniqlo stores last summer.

Uniqlo is located at 546 Broadway, NYC near the Prince St. station on the yellow line.

To conclude: me wearing hipster trash and looking like a major bell-end. You're welcome.

Wednesday, April 29, 2009

Hey, don't copy that floppy!

A PSA from the early 90's about software piracy. Hopefully this will keep you would-be pirates out of trouble now that you've learned something important about the damage you're doing to the games industry!

Neat trinkets from gaming #2: Wobbuffet and Lego DSi

As my struggles with finals continue, it's nice to spend an afternoon with friends in the ole' City of New York. Even better is when you find a bunch of new doodads to write about for your video game blog about video games.

First up is one of the new releases from Jakks Pacific line of Pokemon toys. Previously, I thought the high of Jakk's talking plush line would end at Piplup, which every girl I know is inexplicably transfixed with. Little did I know that during a stop at Toys R Us with friends yesterday that I would find one that is superior in every way (and if you disagree with me you are a liar and a communist): Wobbuffet.

For those of you less-than-familiar with the Pokemon franchise (why are you reading my blog, then, though, since that's all I talk about), Wobbuffet is well known both in the Pokemon anime cartoon for its appearance alongside Team Rocket as a kind of comic relief to the already comical trio (its name in Japanese is based off of the expression, "I don't think so." which is why when he pops out of his ball after Jessie and/or James say something in the cartoon to quip "WOOOOOBBBBAAAAAFFFFEET," it's a lot funnier in context when he's saying it in Moonspeak, where his name is Sonansu). Also it is known in the competitive battling community for being one obscenely broken mother, bringing games to a standstill through stall in the 3rd Pokemon generation when it gained the ability Shadow Tag (which prevented your opponent from switching Pokemon) and battles between Wobbuffet would never end because the "Struggle" matches would never deal enough damage to either Pokemon to make up for the Leftovers recovery.

Anyway, in case you haven't seen my full Twitter picture, it's me wearing a Wobbuffet shirt and I'll be damned if I don't love that endless-battle making miscreant. For $15 at TRU, I got to take the lovable lump home and cuddled with it in lieu of a Jenni (insert Pokemon police officer joke here). It's roughly 15" tall, so it's rather large, adorable and says its name when you squeeze its hand.

Second on my list of things is something you cannot buy but maybe with a fortune and a lifetime of Lego collection you could possibly make: the Lego DSi at the Nintendo World store. Let me tell you, I didn't even play with Legos when I was a kid but I was taken aback by this construct from the future or space or from space future.

I wish I had stolen a shot when my friend was standing next to it just to establish the scale of this thing. Also I wish the Lego DS stylus that was crafted appeared in my picture, but then again I'm taking pictures for my blog using a 1.3 megapixel camera phone on low battery, so that should be some indication of how quality I am.

Needless to say, this thing is huge and very good looking. The detail given to all of the minute aspects, be it screen graphics to lens on the internal camera (yes, they included a Lego bit that resembles the DSi internal camera lens), work of art, waste of time, welcome distraction while ambling through Rockefeller Center, the Lego DSi is an important piece of video gaming paraphanelia that should be seen at all costs if you're in the area.

Monday, April 27, 2009

Back to back. This time about war time.

To make up for the fact that I'm uber abgestoppt and have not been updating regularly (also winning 12 hour, multiple Magic limited events), here's a double dose of vidya gaiman news.

Konami has recently come under fire for their now canceled title, "Six Days in Fallujah," a first person shooter that looked to recreate a 2004 Iraq war skirmish. To clarify, the title was cancelled due to the antipathy from those for and against the war and not because Hideo Kojima sneezed or something crazy like that.

While I'd like to have something snarky to say about taking video games too seriously, being able to fight in scenarios in recent history with people you may even know/have known and how cool that would be, or people's tendency to jump all over various forms of media just because it's entertainment that doesn't sit right with them and "people" have this ridiculous sense of entitlement to not be offended by anything ever, I think I'll have to call this one on a count of "too-soon syndrome."

The game was only announced a few weeks ago and was handed over to military simulation makers Atomic Games. The press release expounded the necessity to convey the heaviness of war rather than, I'd assume, running around as some kind of steroid-bound super soldier with a regenerating health meter and automatic gun/chainsaw combo that would easily overheat and probably kill you and any immediate soldiers in your vecinity before it could be used for actually shooting the opposing force. From the description, it just seems like the game would be handled in a tasteful manner as possible. Guess people just can't embrace alternative venues storytelling outside of the History channel or children's books.

I just shot a Poland Springs bottle in my recycling bin from my bed, I'm pretty sure I'm the best sports anything ever.

What swine flu doesn't kill video games will.

You know how I generally stand at a blazing pulpit preaching against the video game nay-sayers who bemoan video games as a potential source of violence? Well, sometimes, video games do lead to violence. Sort of. I guess.

Two recent instances (ONE HAPPENED BACK IN DECEMBER, INCREDIBLY RECENT, I TELL YOU WHAT) of murder occurred in and around playing video games. While the nature of game (though game system XBox 360 was identified in the more recent of the two altercations) is unspecified, apparently people are shooting each other over video games.

Bear in mind, of course, that these two outbreaks occurred with older gentlemen who owned guns and these are not the Columbines of yore nor the "whoops, I left my pistol out and my kid took it to school and tried to play Grand Theft Auto on the jungle gym at lunchtime," "we"'ve been worried about. Grown men. Shooting each other over video games. Thanks, poverty-rich apartment block housing.

Tuesday, April 21, 2009

Neat trinkets from gaming #1: Metal Gear Sound doodads

Rather than fish through studies about whether or not video gaming increases your riboflavin consumption, I've decided to expand a bit into the simpler realm of "really cool things from video gaming I just happened to run into" and see if it takes off. Which is to say I'm going to post this until you like it.

Today, I ran into Toy Tokyo while out with a friend and in the midst of her being enamored with their selections of Extremely Expensive But Well Crafted 12" Figures, out of the corner of my ear (THIS IS HOW HEARING WORKS I SWEAR) I heard one of the most beautiful sounds known to man: a Codec ring.

Behind me were two peg racks near the register filled with 6 different noise-making octagons labeled with either "Snake" or with other game-related symbols (the Codec ring was labeled with the screen prompt "CALL" from the Metal Gear Solid games) in different colors, signifying that each made a different sound. I don't speak moon-speak so well, so it's not like I knew what any of the Japanese Snake sound-a-gons said (though the one I bought WAS familiar, Snake's "Gojira Snake." - what he says while responding to a Codec call), but even without the three Snake-speak boxes, you have Item Pickup sound effect, the afforementioned Codec call and Alert (!) sounds.

I have no idea how new they are, but they're MGS4 related items and I love the heck out of them. I picked them up for $7 a piece because I'm that much of a Metal Gear nerd. Be on the lookout if you are too! Or just head over to Toy Tokyo.

Monday, April 20, 2009

Rotom Forms: Yeah, I'm still talking about Pokemon.

This past Sunday began the Secret Key Pokemon Mystery Gift event at Toys R Us stores in the U.S. and Canada. But the real story here isn't that it's just another event, but what comes after this week: the Secret Key will be available as a WiFi Mystery Gift giveaway if you can't make it to a Toys R Us store during this week.

In line with recent giveaways in Japan, now Mystery Gift events will be available for download over WiFi connection, such as Oak's Letter and ... whatever it was that got you access to Dakrai, allowing players (at some point in the future) to catch legendary Pokemon using techniques available to capturing other legendary Pokemon in-game (and once the Wild Pokemon Random Number Generator is broken, like the breeding and Shiny Egg RNG have before it, this will open up capturing perfect IVed legendaries in events).

The WiFi event/s are currently limited, both in Japan and America, to item giveaways. Future Japanese giveaway of a level 100 Arceus and Pikachu-colored-sprite Pichu for the next Pokemon movie are limited to theater downloads and will likely be the same for Toys R Us stores in the U.S. when the event comes overseas.

The Secret Key event opens access to a locked room that allows the Pokemon Rotom to change forms into one of 5 electrical appliances, enhancing its stats and allowing it to learn a special move based on the form it's taken. The download is only available for Pokemon Platinum carts and not for Diamond or Pearl. More on the form and event at Serebii!

Tuesday, April 14, 2009

Unrelated to video games, but worth mentioning either way:

Blogger has just set up Mobile and Email posting. Whether this is a move to one-up upstart technologies like Twitter (though 20 160 character posts vs. 5 substantial, edited and HTML-enabled blog entries... which really is better?) or if it's just some new experiment to see whether this technology can integrate with existing writing formats is both interesting and something of note.

Clearly my Twitter feed (as bland and infrequently updated as it is, it being a jumble of inside or context relevant information/jokes and only about 4% of it relevant to anything else) is an element of this blog, but what if I could merge the blog itself into Twitter or vice versa? Does this expand my reach or create too much cross-tension?

An interesting topic of debate (please don't let me say interesting anymore this post), surely one relevant to the video game blogging world as a whole, as many developers and other company members tend to have blogs (and Twitters?), why worry about a lengthy blog post when you can just update from a meeting what's going on with the game? Or make notes in the middle of coding a sequence? The possibilities are pretty open, though I'm sure this is the same discussion that was had when people first started Twittering and figuring out ways to post to blog via Twitter.

Clearly if I can update this blog via DSi, updating it via phone is certainly a step in a similar direction.

Sunday, April 12, 2009

H/o, updating from my DSi.

So now I know what its like to be in the 21st century, what with making this update from my portable (gaming) device.

I was under the impression that Dr. Mario would be available on release. I would try the eyetoy WarioWare game, but lol, no.

Still getting used to typing with a stylus. Not too too slow though and the response for fast typing is better than the old ds, which is a huge plus.

All hail our robot overlords!

DSi: The Internet Conundrum and error code 051300-1

So, it's already 16 hours into Easter Sunday. Around 12 hours in, I finally acquired my DSi and charged the sucker. However, that 15th hour was when the battle began.

See, my house has Verizon FiOS, possibly one of the most unfriendly non-computer wireless internet access points I've had to fight with (and even when friends visit with laptops in hand, I often am bombarded with "WHY CAN'T I GET ONLINE? WHY DO I NEED TO MAINLINE YOUR ROUTER?" fits).

While preparing to write this update, I tried in earnest to find my WEP key and log on. Only to find that my first router instance gave me a giant middle finger, between connection quality and allowing me to actually connect, whenever I'd test the connection settings. 051300-1, you're on my list.

After going to Nintendo's service page (not helpful, though the people who are on their phone lines are extremely so, to the point where I emailed the support staff at Nintendo after one of their representatives helped me with their WiFi USB connector last year to thank the service member who'd helped me through the process), calling to find the offices were closed for the holiday and basically giving up hope, I tryed resetting the connection. And found the scroll menu had my router listed twice. Oh.

The second connection was also A+++++++, causing my internet connection to somehow supercharge itself and load pages before I even went to them. Ok, that's an exaggeration, but updating my firmware was now possible to do and an enjoyable thing to do.

Still don't have anything downloaded, but hopefully this tidbit helps anyone who has a DSi and may be confounded by finding error code #051300-1 stopping their gameplay and internet dreams.

Edit: Because apparently The Internet is sending people to my blog to fix this error and my advice of, "I had my router appear twice in my available WiFi hotspots and I clicked the second one, which allowed the problem to fix itself," isn't helpful, here is the link to Nintendo's official fix for the error.

Two notes from the official page that may be helpful (particularly in one commenter's case):
"Did this connection used to work but has suddenly stopped? 'Power cycle' your router and modem. To do this, unplug both the modem and the router from the power outlet. Wait a few minutes, and plug the modem back in. Wait a couple of minutes for the modem to initialize, then plug in the router. Try to connect the Wii, Nintendo DS, or Nintendo 3DS online and test for proper response."

The official Nintendo page on router access breaks down troubleshooting by router brand. Hopefully this helps people still getting sent to my blog looking for a fix; it didn't work for me, but apparently my problem was not the one advertised.

Tuesday, April 7, 2009

DSi Review prior to internet

So out of the potential good ideas I've had, walking around New York City with an injured back is probably not at the top of the list. But the good news is the Nintendo World store in Rockefeller Center had the DSi available for some hands-on demoing. Additionally, I got one of my friends No More Heroes (without the Red Steel +$10 dual packaging. Buy it if you see it and don't have it because it won't be around for much longer!) and myself a pair of really comfortable Wii pajama bottoms.

Anyway, the DSi. The DSi is just... a lot of new fun things in a portable console. Will all of it seem relevant a month from now? Maybe not. Let's explore.

One of the new features on the DSi is its camera. The camera is about as simple to use as any cell phone camera, just minus the one-button activation on most phones (or at least on my LG Verizon whateveritis). The interior camera is only 0.3 megapixels, but the exterior one is a full 3.0. Funnily enough, the interior camera is actually really good, with photos showing up very clearly, probably even better than pictures I'd take on my phone (I SMELL A NEW PORTABLE NON-CAMERA CAMERA-ING DEVICE TO USE ON THE BLOG!!1oneforty). The menu allows you to toggle between cameras, meaning you can take pics of whatever's outside your DS or whoever happens to be playing with your DS.

From there, you can play around with the images, adding filters, morphing pictures, throwing in effects and other neat edits that won't be giving Photoshop a run for its money, but does give you a surprising number of options for photo editing software you use 100% on the fly. In fact, I had my handsome mug transformed by pulling my lovable kisser all-about using the touch screen.

Aside from the photo taking and editing capabilities, you also have a sound recorder using the DSi's microphone (or the DS headset, sold separately), which allows you to record sounds, slow them down, speed them up, change their pitch and not a lot else. Reviews say you can use this software in conjunction with your sound media files saved to any SD card, but since I was using a display model and don't randomly carry SD cards filled with AAC sound files, I couldn't be asked to actually test this feature out.

Needless to say, if I can entertain myself for a good 20-30 minutes playing a sound file of me saying, "Hey dad, can we get on sites? Nope," forward and backward in various speeds and pitches, adding the potential to mix and record your own audio files seems like a pretty sweet endeavor. And hey, why not throw on a beat AAC and sing over it for recording studio...ing on the go? If you're an aspiring singer, songwriter, or rapper, you could do worse if a flash of insight hits you while in the middle of an Ace Attorney trial.

In my previous post, I touted the DSi's ability to function as its own EyeToy peripheral from the PS2, as demonstrated on the DSi Store game download WarioWare title. Since it was available on the display systems, let me say that you wasted your money on an EyeToy without the WarioWare title, but the downloadable game (basically free if you buy the DSi during its limited time "Free 1000 Nintendo WiFi Store Credit" offer) just cements this fact. It's Smooth Moves but on the DS and, therefore, anywhere.

Finally, the Opera web browser. It wasn't available on the store DSi-s. So.
:D

Sunday, April 5, 2009

Guy waits in line for DSi for 15 minutes, gets it

The guy in question is me. I got up at 7:30 this morning hoping I'd dodge the PS3 bullet for video game hardware releases. Turns out I was the only one in line this morning, questioned by another guy who was up with his 11 year-old son whether I was there for the PS3 bundle or not.

I would link now to the NYT DSi review, but it's so bland that it may as well be about generic-brand mouth freshener as it just sort of lists DSi peripherals and then says that it's like an iPhone. Yeah, it's the iPhone minus phone you'd hoped it'd be, but the iPhone doesn't have the Nintendo WiFi Store backing it, with an entire history of titles, liscenced or otherwise, going back to gamings glory days. Why download Super Monkey Ball when I can get Dr. Mario and Pokemon Platinum in the same system.

I think the best review of the device is a San Jose Mercury News article highlighting what the DSi is, what it does and what to expect from it, particularly that in addition to all the relevant games and such, the portable system easily emulates the capabilities of the EyeToy from the PS2, as seen in the download launch title WarioWare: Snapped!

Sony didn't take the release lying down. On Wired, we can see a response to some outright crazy statements made by Sony about the PSP's relevance to the non-kids market of gamers (ignoring, of course, that an unholy amount of DS owners are adults that could care less about Rock Band or Hannah Montana and would prefer some Brain Age or Spanish Instructor).

I don't have a lot to add right now because, even if my DSi was opened, charged and ready, I don't have WiFi access at school. So. Hopefully next Sunday I'll have a full review for you!

Wednesday, April 1, 2009

Video Gaming Improves Vision

Yeah, I'm just as shocked as you.

According to a University of Rochester study, playing action-oriented video games increases fine-contrast vision.

Normally the eye cannot discern between slight differences in shading easily and scientists had believed that increasing one's ability to see such minute differences would not be possible.

The study shows that the gamers had become 58% better at distinguishing between the shading as the result of their video game play by showing "action video games decrease visual crowding and increases visual attention," which, when translated, means that your eye is able to pick out individual elements of things that are packed tightly together or have a lot of detail to them and that your eye is able to attend to more objects in its visual field.

tl;dr - You see more and see more details.

The study was reported in March's Nature journal.

Tuesday, March 31, 2009

Pokemon News - The Acid Rain Glitch

Yet another quick update - the new hot topic in Competitive Battling in Platinum is the weather glitch being called "acid rain," a field weather effect that causes every weather effect to trigger between turns and doing damage to each Pokemon.

The glitch was discovered in the Japanese release of the game months ago, but has undergone some serious testing since its discovery.

The glitch works like this: after a weather condition has been set up, by attack or automatically through a Pokemon's ability, a player's Pokemon is knocked out by using Pursuit when said Pokemon switches out (ex: Player one brings out Tyranitar against Starmie, triggering Sandstorm with Tyranitar's Sand Stream ability. Starmie's controller switches it out while Tyranitar's controller selects Pursuit as his attack. Starmie goes to switch, causing Pursuit to attack first and knock it out). The knocked out player switches in a new Pokemon and, from that point on, Rain, Sun, Hail and Sand weather conditions trigger (not sure of the order, bro), each causing Pokemon to take damage as though it were Hail or Sand (and causing some Pokemon to recover HP depending on weather condition).

Apparently other field effects, such as Gravity or Trick Room, can also trigger the glitch. A research thread detailing every known aspect of the glitch can be found on Smogon's forums.

One interesting effect of the glitch is that it causes an infinite loop for Weather-transformative Pokemon like Castform, effectively drawing the match as neither player can continue battling.

Research has not shown whether this will have any effect on the 2009 Pokemon Championship Qualifiers, though it is possible Pursuit has no such effect in double battles, the format for the championship.

A video of the glitch showing up in the English Platinum game can be seen here.

Wednesday, March 25, 2009

Quick update: Wiihab

Dr. Bruce Battles, who still has the coolest name of any researcher I've ever talked to, took some time to talk to me for a feature piece I'm writing. Battles' has finished his first study with "Wiihab," using the Wii to aid in physical rehabilitation and actually, you know, get fit.

Battles let a number of patients at Western Kentucky University's Brain Trauma unit use Wii Sports (he specifically mentioned bowling, but there was no word on whether any other programs were used) to help the injured individuals help regain gross motor and socialization skills. And the final word? It worked.

Battles says that while Wiihab does not replace traditional therapy for trauma patients, it is a good supplement to their regular workouts, making the repetitive tasks involved in regaining motor functions fun. Additionally, the multiplayer aspects of the Wii allow individuals who've had this brain damage to recover social skills lost in their respective accidents, putting (and pitting) patients together in a shared experience on the Nintendo system.

Battles' first study was successful enough to spawn a second spin-off study, this time using the Wii Fit in addition to Wii Sports to test balance and other functions.

The doctor has not yet finished his article on the first study, but says it should be ready in early-to-mid April. If so, he should be the first person to report statistically relevant results with the Wii in rehabilitation.

Tuesday, March 24, 2009

Really quick post. It's about Platinum. Oh joy.

One major problem I've noticed in-game so far: lag.

In Eterna Forest and Hearthome City, trying to run places causes the game to randomly start dropping in frame rates and slowing down pretty frequently (this is especially true in Hearthome).

I haven't really noticed the effect if you avoid running/increasing your movement frames and the effect isn't too crazy (though this makes leveling in Eterna Forest while walking around with Cheryl much more difficult).

While it's clear Hearthome's new "there are like 800 moving objects on screen at the same time" is detrimental to the frame rate, I'm not sure if Eterna Forest's drop is due to the new "canopy" effect with shadows and breaks for sunlight on the forest floor or if the effect is due to you dragging two bodies around instead of one (coupled with the new visual effects). I guess I'll have an update the next time I'm partnered with another trainer.

Other than that, my progress has stifled in-game due to OCD with completing my Pokedex as well as GRINDAN/power leveling my team between gyms.

Just a heads up for those of you still unsure about buying the game or who've had even less time to play than I have. Kind of mad at myself for not reporting this sooner.

Monday, March 23, 2009

Rockefeller Plaza Poke-Invasion

Saturday, March 21 was quite a day for Rockefeller Center's Nintendo World Store.

Patrons were lined up around the block, most all with DSes in hand, many dressed up as or carrying Pokemon characters, in anticipation of the prerelease of the latest game in the Pokemon series, Pokemon Platinum.

The store opened an hour early, 11 A.M., to a massive crowd. Employees tried to bottle-neck traffic to the store by allowing only ten people at a time to enter to reduce congestion throughout the store, though, to be honest, moving around was a difficult task.

The first floor was decked out, as it always is, with mountains of Pokemon merchandise. The merchandise was then surrounded with Pokemon Platinum related paraphernalia, such as standees of the male and female game protagonists, lots of posters and cut-outs (and masks!) of Giratina, the focal Pokemon of the game and promotional back packs, masks and other items related the game's release.

In addition to the giveaways of promotional items, customers purchasing the game were randomly selected to win copies of the game autographed by Game Producer Junichi Masuda and Game Director Takeshi Kawachimaru to enthusiastic shouts and ringing cowbells.

If the crowd and employees weren't enough excitement, the outdoor set-up was just more icing on the cake.

A play area, including ball pit, carnival games, demo stations of the new game, a live stage where young Pokefans could play games, dance and answer trivia questions and a bean-bag chair area with a screening of the new Pokemon movie "Giratina and the Sky Warrior" for patrons. Mascots of DPP starter Pokemon Piplup and Chimchar were walking around to greet fans and take pictures, while various inflatable Pokemon were spotted throughout the fenced-off courtyard.

Oh, and the game's official release date was only one day later.

The massive fan support is just a very slight sign of Pokemon's still massive popularity for all ages, parents, children and those teens who happened to grow up with the gaming phenomenon.