So tonight I got to play Street Fighter 4 at NYU's Gaming Club, which is a good thing because I don't have my PS-Triple in my dorm (leaving me with a Ryu statue to stare at my game box and soundtrack and wonder what I'm doing with my life). Hope you guys like game reviews, because you're in for a treat.
Our last venture into the Street Fighting vidya-game world was Street Fighter 3: 3rd Strike. This, of course, excluding the
prettied-up remakes of Street Fighter 2 available for various virtual consoles, the cross-company games like
Capcom vs. SNK and the Japanese exclusive (but hopefully not ;_;)
Tatsunoko vs. Capcom and fan made games like
Mugen. SF3 has routinely been labeled as a tourney-player-oriented game due to its technicalities like the Parry System and character tiering (if this is confusing to you, don't worry, you're not alone. if it isn't, gb2posting
YouTube combo videos). It also doesn't help that the largest release for the game was the home of tourney boot-camping, the world of arcades and other coin-op havens and that the various iterations of SF3 were limited to Street Fighter Collection status.
SF4 has been proclaimed as a return to Street Fighter's roots, more SF2 oriented and probably many other things.
The first thing you should know about Street Fighter 4 is that it is not like Street Fighter 3. The
parry system, as I said, is gone. EX-moves are still in abundance, but there's no more parrying. Ken is not the beast he used to be. I feel like his Shoryuken doesn't have the same PAUNCH his SF3 attack did. Also the Tatsumakisempukyaku (Hurricane Kick AKA Spinny Kick) feels so much slower (but, imo, gets more hits/damage in) and has really low priority. I'm not the technical guy to go to on these things, it's just my experience between the two games talking as a fairly casual player. I figure this will get the very technical things out of the way so I can talk about it like a game rather than an algorithm.
Because the game I was playing was freshly cracked at a club meeting, you can imagine that the character list was limited to your starters. And yes, only about 5/8 of your roster is unlocked at the beginning. For those of you who love Cammy and, my personal favorite, Sakura, get ready for some Super Smash Brothers Brawl syndrome, because you have some unlocking and replaying to do, potentially turning you into "
that guy" by the time everyone else is available.
Of the starting roster, you have classics in the form of Zangief, Blanka, Dhalsim, Chun-Li, Guile, M.Bison, E.Honda, Vega, Balrog, Sagat, Ken and Ryu. They are joined by newcomers Abel, an amnesiac mercenary out to discover his past, Rufus, an overweight self-made martial artist from America who dreams of defeating Ken, El Fuerte, a Mexican wrestler who strives to become a renown chef, and Crimson Viper, some broad with a cell-phone and immense cleavage.
Most of the returning characters play like themselves, almost stereotypically so. Ryu is just... omni-balanced between his defense and offense, while Dhalsim is as slow as ever and M.Bison's Psycho Crusher (or whatever that move where he dashes through the screen in a streak of purple is called) completely ruins lives. Oh yeah, and people don't like when you scream, "TIGER!" after every one of Sagat's special moves. Just a heads up.
The newcomers, however, are a whole new story. I only had hands-on time with C.Viper and El Fuerte (essentially pigeonholing me as a man who is very interested in zany Mexican wrestlers and breasts), but did get to watch some screen time with Abel and Rufus.
If you've looked in the SF4 guide on C.Viper to see that she's hard to control, don't listen to it.
Her attack list is not very technical and most controls like Sagat in reverse, except for her "ground pound" (not real name) which uses the Shoryuken/Tiger Uppercut control.
El Fuerte is a guy you want to practice with. He essentially only has two special moves, one of which chains into 6 different spin-off moves. The problem is that the frames... nevermind, talking technical again. You can get hit out of the first part of the move and not with much difficulty. Maybe he's a character who you want to use normal attacks first and foremost with. I was tossed into the thick of it with some more-experienced players, so I wouldn't know.
Abel looks like a chore because it seems like many of his moves are grappels as opposed to the normal fare. No one was able to really get much time in with Rufus because he's a huge fat guy, which is off-putting in a game with classic characters and new guys who look like they belong in a battle with the propriatary members.
Obviously this isn't the be-all, end-all of SF4, but there wasn't one person who was completely dominating in the night, which is probably a good sign in terms of playability both as a tourney game and as a fun thing to do with friends. It doesn't have the same childish appeal of SSBB, but I never had Mario fighting Pikachu when I was a kid.
One final note: the SF4 guide essentially demands that players strive for tournament-player status (or at least take their game to the competitive rather than casual level). While I'm all for making the best of your ability to do whatever, be it shoe tying, dog raising or video game playing, setting the common barrier for fighting games at "tourneyguy" is NOT a good direction for video gaming in general. It generally turns off new or less experienced players who are just in it to have fun at home and occasionally have massive fight-fests with their friends. I've been on both sides of the "tourneyguy" fence, and I can honestly say I enjoy Brawling with my best friend instead of trying not to die against PC Chris and
BlurrLee.